Mazdaq Shahzad - Senior Software Engineer profile image

Mazdaq Shahzad

Senior Software Engineer @ S&P Global

What Gaming Taught Me

This is not a soft-skills resume. Games are how I unwind. A few of them taught me things about how I treat people in my personal life, how I handle pressure and keep going, and a little about how I show up at work too.

Battlefield 6

Friends & Trust

Personally: It is more fun when you look out for the people next to you. Showing off alone gets old fast. Covering a friend, sharing the win, and laughing off a loss together feels better than carrying the match by yourself.

At work: Shared goals, quick communication, and trusting the person next to you beat solo heroics every time.

EA FC 26 (Rush)

Quick Moments

Personally: Life throws short windows at you too. Rush mode taught me to decide fast, stay light on my feet, and trust the people I am playing with instead of overthinking every pass.

At work: Time-boxed work and fast collaboration feel familiar. Know the window, play your part, and keep the ball moving.

Sekiro & Elden Ring

Patience

Personally: These games taught me not to spiral when something is hard. Breathe, learn the pattern, try again tomorrow. Getting angry at yourself helps nobody, in a boss fight or in real life.

At work: Hard bugs and messy migrations need that same calm. Rage-quit energy does not ship fixes. Another careful attempt does.

F1 25

Timing

Personally: Tiny habits add up. Being a little late, a little careless, or a little rushed in daily life costs you more than you notice. F1 made that feel real: the small stuff matters.

At work: Performance, releases, and race conditions live in the same world. Small margins compound. Sloppy timing shows up later.

Chess

Decisions

Personally: Chess taught me to think before I move. Every choice has a cost, and impulsive plays usually come back to bite you. Calculated moves feel slower in the moment, but they leave you in a better place later.

At work: Same idea with tradeoffs. Pause, weigh the options, then commit. Guessing looks fast until you clean up the mess.

Detroit: Become Human

Choices

Personally: What you say to someone, who you stand up for, and what you walk away from all leave a mark. The game made me more aware that everyday choices quietly shape the kind of person I become.

At work: Small product and tech decisions stack. You rarely see the full tree on day one, but you still own the path you took.

Red Dead Redemption 2

Pace & Character

Personally: RDR2 slowed me down. It reminded me to notice small moments, keep my word to people I care about, and not rush past life just to get to the next thing. Loyalty and regret hit harder than most "life advice" books.

At work: Big deliveries are the same kind of long trail. Consistency beats sudden bursts. Doing the right thing when a shortcut is available still matters, even when nobody is watching the cutscene.

Clair Obscur: Expedition 33

Story

Personally: A great story makes you feel something and stick with it. Tone, pacing, and emotion are why certain games, films, and conversations stay with you long after they end.

At work: How you frame a problem, a PR, or a feature for other people decides whether they lean in or tune out. Clear narrative is a real skill, not fluff.

Ghost of Tsushima

Self & Change

Personally: It is about honor, focus, and knowing when your old habits are not serving you anymore. You can grow without pretending you were never that person. Adapting does not mean abandoning who you are.

At work: Stick to craft when it still works. Change approach when the terrain changes. Both can be true.

Until Dawn

Calm Under Stress

Personally: Panic makes bad decisions with friends and family too. Stay calm, pay attention, and remember that what you do in a tense moment affects the people around you.

At work: Incidents and tense deadlines feel similar. Cool head, clear signal, fewer dramatic mistakes.

Jedi: Fallen Order & Jedi Survivor

Getting Back Up

Personally: Life knocks you down. These games made that feel normal instead of shameful. You learn, you come back, and you refuse to stay stuck. Being brave is mostly just not quitting on yourself.

At work: Unknown systems, broken builds, weird production issues. Figure it out, adapt, keep moving. That is the whole game.

The list can go on. Ask me about it sometime if you are curious. Happy to swap stories.